Capability by Design: Rethinking How Organisations Really Learn < Chrysalis

Save butterflies, Switch to portrait mode.

Capability by Design: Rethinking How Organisations Really Learn

Posted on 5th December 2025 by Sheila Vasan Singla

There’s a familiar story that plays out in almost every organisation. A new learning need is identified. A program is rolled out. It’s well-designed, the content is robust, the feedback is glowing. Participants leave energised and inspired. For a brief moment, it feels like change is in the air.

Then, as weeks pass, the excitement fades. Workloads return, priorities shift, and the new behaviours that seemed so promising quietly dissolve back into habit. When performance is reviewed months later, leaders find themselves asking the same old question – why didn’t the learning stick?

It isn’t cynicism that kills change. It’s design. Most learning in organisations fails not because people are unwilling to grow, but because learning is still built around events, not ecosystems. It’s been architected for delivery, not for performance.

And that is the fault line we must now repair – because the organisations that will thrive in the coming decade won’t be those that train more, but those that design better.

Myth of the good workshop

The Myth of the Good Workshop

For a long time, learning and development operated on the logic of supply: if you built the right content and delivered it well, capability would naturally follow. We measured success by how many people attended, how satisfied they felt, or how inspiring the facilitator was.

That model worked in an era when skills evolved slowly and change arrived in predictable waves. But the rhythm of business today is different. Technology, customer behaviour, and workplace expectations now shift faster than most training calendars can adjust.

What was once a neat pipeline of knowledge transfer has become a sieve – with insight flowing in but little application flowing out.

In this new reality, the question isn’t how do we teach more? but how do we design learning systems that allow people to perform differently, immediately, and sustainably?

That’s where capability by design begins.

The Systemic Flaw: Learning as an Island

Corporate learning was built like a production line: needs are analysed, content is developed, sessions are scheduled, and people are “processed” through learning journeys. The underlying assumption was linear – learn, then do.

But in real life, the relationship between learning and doing is circular. People learn while doing, reflect while performing, and improve through feedback and failure. When organisations separate learning from the flow of work, they sever that circle. In that separation lies the real inefficiency.

We keep producing knowledge without producing movement. Capability by design calls for us to rebuild the system itself – to move from instruction to architecture.

From Instruction to Architecture

From instruction to architecture

Instruction tells people what to do. Architecture enables people to be able to do it.

Think of a high-performing sales team. You can instruct them on negotiation frameworks, objection handling, and emotional intelligence. But if the incentive system still rewards volume over value, if the CRM tools are clunky, or if managers don’t model consultative behaviour, the architecture collapses around the instruction.

Designing capability means aligning all those moving parts – learning, systems, structures, and symbols – so they reinforce, not resist, the desired behaviour.

That’s the essence of performance architecture: the idea that learning does not exist in isolation, but as an integrated part of how work happens.

Five Shifts That Define Capability by Design

Five Shifts That Define Capability by Design

Over the past few years, a quiet revolution has been unfolding inside forward-looking organisations. It’s not about new programs or technologies, but about how learning itself is conceived.

Here are five design shifts that distinguish training from capability.

1. From Information to Performance

  • Training often begins with content. Capability design begins with context.
  • Instead of asking “What do people need to know?”, we ask “What must they be able to do differently tomorrow?”
  • That small shift changes everything. It anchors learning in real decisions and outcomes – the moments that matter. When people see how their learning connects directly to their performance, energy follows attention.
  • Learning, then, is no longer about memorising knowledge. It’s about practising judgment.

2. From Programs to Experiences

  • Traditional learning is linear: a start, a finish, a certificate. But human growth doesn’t happen on a schedule. It happens in moments of friction, reflection, and feedback.
  • Capability design recognises that growth is cyclical. It creates experiences that combine formal learning with on-the-job experimentation, peer exchange, and coaching.
  • It’s the difference between running a workshop on “collaboration” and designing cross-functional projects where collaboration is practised, observed, and refined.
  • Learning that changes people is rarely a single event. It’s a pattern of experiences that repeat until the behaviour becomes part of muscle memory.

3. From Skills to Systems of Behaviour

  • Skills don’t exist in isolation. They operate inside systems – team norms, managerial cues, cultural assumptions.
  • Take “innovation” as a skill. A program may teach brainstorming techniques, but if failure is penalised or approvals take months, innovation will remain theoretical.
  • Capability design looks at the entire ecosystem that enables a behaviour to thrive – the policies, rituals, and leadership signals that make it safe and expected.
  • It’s not about fixing people. It’s about redesigning the environment that shapes them.

4. From Delivery to Enablement

  • Learning teams have long been measured by how much they deliver. But in the future, their credibility will rest on how much they enable.
  • Enablement is about reducing friction – making it easier for people to access what they need, when they need it. It’s about embedding learning in the workflow through digital prompts, peer learning channels, and just-in-time tools.
  • When learning becomes part of the workday rather than apart from it, the line between learning and performance disappears.

5. From Measuring Activity to Measuring Change

  • Attendance, satisfaction, completion – these are metrics of effort, not impact.
  • Capability design demands a new measurement logic. It focuses on movement: how behaviours shift, how decisions improve, how results change.
  • This is not easy. Measuring learning impact means tracing subtle, human shifts over time. But it is necessary – because what gets measured shapes what gets designed.
  • When organisations start tracking outcomes instead of hours, they stop managing learning as a cost and start seeing it as a lever of transformation.

Leaders as Designers, Not Sponsors

Leaders as Designers, Not Sponsors

The most successful capability transformations don’t start with learning teams; they start with leadership.

When leaders see themselves not as sponsors of training, but as designers of environments, everything changes. They begin to ask different questions – not “what training do my people need?” but “what conditions will help them succeed?”

Leaders design through behaviour. Every decision they make about time, attention, and recognition signals what the organisation truly values.

A leader who shares what they learned from a failure designs permission for others to experiment. A leader who prioritises reflection time after projects designs a culture of learning.

Capability, in that sense, is a mirror of leadership design.

Culture: The Invisible Architecture

Beneath every learning system lies culture – the quiet architecture that decides whether knowledge takes root or dies out.

If an organisation rewards speed but not sensemaking, people won’t pause to reflect. If it celebrates heroes more than teams, collaboration will remain performative. If it measures performance only by outcomes, not by how those outcomes were achieved, values become negotiable.

Culture is not soft. It is structural. It shapes whether learning feels safe, relevant, and real.

The best-designed capability systems, therefore, are those that treat culture as part of the design brief, not as an afterthought.

The Architecture of Advantage

The Architecture of Advantage

Capability by design is not a framework. It’s a philosophy – the belief that performance is the product of environment as much as effort.

When learning is designed as part of how work happens – when systems reinforce behaviour, when feedback flows naturally, when curiosity is rewarded – capability becomes self-sustaining.

It no longer depends on training schedules or corporate mandates. It becomes a property of the organisation itself – renewable, distributed, and alive.

The companies that understand this will outlast their competitors not because they know more, but because they learn better. They will reinvent faster, collaborate deeper, and perform stronger – not through volume of learning, but through the precision of design.

Because in the end, capability isn’t built in classrooms. It’s built in moments – the micro-decisions, daily reflections, and shared commitments that turn learning into performance.

That doesn’t happen by accident. It happens by design.

ABOUT AUTHOR

Sheila Vasan Singla

Founder and Managing Director

Sheila is the Founder & Managing Director of Chrysalis. She is a pioneer in Human Performance Improvement in India who has been passionate about driving business impact through Results Based Learning™.

RECENT POST

Reimagining the Learning Function:
Creating the Blueprint for the World of Tomorrow

Reimagining the Learning Function – 13Feb26
READ MORE

Leading Through Ambiguity:
What It Takes to Thrive When the Playbook Doesn’t Exist

Leading Through Ambiguity
READ MORE